I started off in a print company, where I got the basics of composition, photography, graphic design and technical details of printable materials. Working with companies like BMG Poland, Sony Music and Warner left me forever with a habit of refining and polishing the works beyond “good enough”. And then some.
I then moved on to Rochstar television company, where I created numerous animations and arts aired by biggest Polish broadcasters, including TVN, Polsat and TVP.
Finally, I joined the video game industry and worked for 11 years in one of the biggest studios and publishers in Poland: CI GAMES. My creative work there includes countless cover arts, marketing graphics, promotional screenshots, logotypes, concept arts and more. The extensive list of projects I worked on, includes big franchises like Sniper Ghost Warrior, Lords of the Fallen, Enemy Front, Code of Honor, Terrorist Takedown, Art of Murder, and Chronicles of Mystery. I have worked for entire projects from start to finish within many genres including shooters, role-playing, adventure, racing, HOPA, and being produced for various platforms from consoles and PC to handheld devices, tablets and even mobile phones.
I don’t shy away from responsibility and challenge. I have taken over crucial parts of Creative and/or Art Director’s work numerous times when needed, always striving for the good of the project successfully.
Over the past few years at CI GAMES I have led the entire team of concept artists, learning how to achieve the goals of the project sufficiently, and how to make the team embrace my command and grow together with me. One step at a time. I am lucky to have worked with many well-known and inspiring art directors, game designers, marketing agencies and global publishers, always being able to find common ground, language and goals.
Personally, I am also a huge military enthusiast, reenactor, sport shooter and instructor. My artistic and graphical skills, gaming industry knowledge and experience, combined with my military passion all match perfectly with my work here at SNAPFINGERS, which I consider to be the greatest, most important and most promising project of my professional career.